![]() I'm not losing progress much any more with Getting Over It - I'm just repeating the same 10 or so seconds of activity over and over again, for hours on end. Whilst, sure, sometimes this is due to what Bennett wants to call "bitterness" - frustration with lost progress - I think Bennett also underestimates precisely how much "failure" someone poor at games experiences, and how, at this low skill level, boredom becomes more of a factor than "bitterness" over time. But this is only true for people with a certain base level of skill within a "reasonable time" - there's plenty of games which I've never completed (in fact, I don't think I completed any games of my youth - except maybe Lemmings) - and this this also true of plenty of modern games. but I'm bad enough at it that repeating the same section for hours on end is just boring.įrom audio that I've heard, Bennett seems to be concerned about not making "throwaway" content, and the way in which modern games are constructed in such a way that any challenge you encounter you know you will be able to solve it. ![]() I'm bad at games, and I don't find Getting Over It frustrating at all - you never lose anything but pure progress, and you need to repeat things to practice them anyway. You get it after you've been touching the anvil for more than a certain total time, IIRC.Īs an aside, the thing that confuses me about Bennett's espoused philosophy of design of Getting Over It is that he clearly hasn't met anyone who's bad at games.
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