Ocean planets have 5 times population multiplier, grant +1 food/worker and +10% Approval That opens up a whole lot of larger infertile worlds for the taking. Halving the food per citizen means one Aerophonics farm can support 3 people while brining in it's maintenance via food surpluss sale or 6 people at a minor cost. Higher overcrowding penalites/generally low approval. You need molo farm and farming bonus to get anywhere on those planets, otherwise even colonisation for strategic reasons a really bad idea. ![]() Per worker bonues are becomming a lot more effective.Ĭon: Except for tiny worlds/asteroids, impossible to feed entire populaton with a Aerophonics farm. Plus: More income from any fertile planet (higher tax and food surplus). Really hard to get the first 1-2 colonies going. In case they are mixed in with non-Cybernetic races, they do not contribute to food surplus income, overcrowding penalty and "Racial Conflict"Ĭon: Really weak income wise due to lack of food surpluss sale. All positive and negative modifiers are ignored (except for imported/conquered races).Ī fixed approval of 60%, wich means it is impossible to get Approval bonus or penalty on production/research. On small words Aerophonics farm more effective It basically transform your race into an android version of themself, including:Ībility to build recharge hub to completely remove food need. At some point in their history, they broke off with the stone giants (though the two races seem to be fairly indifferent towards each other) and became their own separate species, living lives in service to Fandarra and focusing on living their day to day lives enjoyably.The most radical change of all racial traits. ![]() Many Earthkin believe that they were originally given birth by Fandarra, who bore them after sleeping in an enchanted cave for a millennium and as they were born covered them in the mud and dirt that covered the cave's floor, and that they were originally intended to be the farmers and helpers of the stone giants serving Fandarra and highlighting her love of plants and knowledge. They might appear to be a stone giant at first glance, but they tend to be less bulky and lither than their greater cousins, they are also somewhat more human shaped and while they seem somewhat sculpted, they have a sleekness that is similar to polished stone. They have rocky grey-ish skin, varied hair colors and eyes that tend towards brown, blue and grey, they are most notable for their large, muscular builds and that they are almost always covered in dirt, rarely bathe but at worst, smell of damp earth. They are fond of tests of strength and might, challenging one to a arm wrestling contest, rock breaking contest, brawl or other test of might is a common way to get into their good graces, as they are fun-loving folk, even if they can get carried away with their rambunctious behavior. They are willing to interact and trade with travelers going across treacherous mountain Paths and they occasionally offer to guide those who are willing to trade in exotic foods, jewelry, or other such luxuries. They know how to move around on the mountains and tend to create well-defended camps. They are quite adept and fending off even the most dangerous predators of the high mountainous areas where they hunt and live. They are primarily Fighters and Barbarians, though other classes are not uncommon. The Earthkin are simple, but not unintelligent larger than average humanoids that almost seem to have more in common with Earth Elementals than actual giants, they are generally not aggressive but are quite willing to attack when provoked.
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